Showing posts with label camera angles. Show all posts
Showing posts with label camera angles. Show all posts

Monday, December 14, 2009

some more on camera angles

Camera Angles

Camera angles and movements combine to create a sequence of images, just as words, word order and punctuation combine to make the meaning of a sentence. You need a straightforward set of key terms to describe them.

Describing Shots

When describing camera angles, or creating them yourself, you have to think about three important factors

— The FRAMING or the LENGTH of shot

— The ANGLE of the shot

— If there is any MOVEMENT involved

When describing different cinematic shots, different terms are used to indicate the amount of subject matter contained within a frame, how far away the camera is from the subject, and the perspective of the viewer. Each different shot has a different purpose and effect. A change between two different shots is called a CUT.

Framing or Shot Length


1 . Extreme long shot

Extreme Long Shot showing Hollywood sign

This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside of a building, or a landscape, and is often used to show scenes of thrilling action eg in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information.

The extreme long shot on the left is taken from a distance, but denotes a precise location - it might even connote all of the entertainment industry if used as the opening shot in a news story.

Long shot

2. Long Shot

This is the most difficult to categorise precisely, but is generally one which shows the image as approximately "life" size ie corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell the coffins on the right are in a Western-style setting, for instance.

Medium shot of a street musician

3. Medium Shot

Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interation. Another variation in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.

close up

4. Close-Up

This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing.

Extreme Close up of a cat's eye

5. Extreme Close-Up

As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.


Camera Angles

The relationship between the camera and the object being photographed (ie the ANGLE) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle (ie the further away it is from eye left), the more symbolic and heavily-loaded the shot.

1. The Bird's-Eye view

This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.

Cameraman gets a high angle shot
A cameraman, raised above the action, gets a high angle shot

2. High Angle

Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture.

3. Eye Level

A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.

4. Low Angle

These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.

5. Oblique/Canted Angle

Sometimes the camera is tilted (ie is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the 'eyes' of one particular character,seeing what they see — a hand held camera is often used for this.

Camera Movement

A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:

1. Pans

A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.

2. Tilts

A movement which scans a scene vertically, otherwise similar to a pan.

3. Dolly Shots

Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

4. Hand-held shots

The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organised smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.

Crane
A crane in use, following the path of a balloon floating into the sky

5. Crane Shots

Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

6. Zoom Lenses

A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

7. The Aerial Shot

An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.

more on camera angles

QUESTIONS TO ASK:
-What is the best viewpoint for filming this position of the event?
-How much area should be included in this shot?

SCENE – defines the place or setting where the action is laid
SHOT – defines a continuous view filmed by one camera without interruption
SEQUENCE – A series of scenes or shots complete in itself.

TYPES OF CAMERA ANGLES
OBJECTIVE – The audience point of view
SUBJECTIVE – The camera acts as the viewers eyes-movement
POINT OF VIEW – What the character is seeing

CAMERA ANGLES – Are the most important factor in producing illusion of scenic depth. Which angle the object is photographed.

FIVE BASIC ANGLES

EYE LEVEL SHOTS – Provide frames or reference. Audiences sees the event as if in the scene. Most scenes in movies are photographed from eye level. 5 to 6 feet off the ground. Capturing the clearest view of an object.
-Treating your characters as equals. Discourages viewers at judging them and permits audience to make up their own minds.

BIRDS EYE VIEW – Photographing a scene from DIRECTLY OVERHEAD. Hovers from above like all powerful gods. Idea of fate.

HIGH ANGLED SHOTS – Camera is tilted downward. Movement is slowed down. A person seems harmless and insignificant photographed from above.-The higher the angle, the more it tends to imply fatality

-Heightens the importance of a subject. Scenes depicting heroism

OBLIQUE ANGLE – Lateral tilt of the camera. As though the object is about to fall to one side. POINT OF VIEW SHOTS.
-Suggests tensions, transitions, impending movement
IMAGE THAT SLANTS TO THE RIGHT – Acting forceful
IMAGE THAT SLANTS TO THE LEFT – Weak, static

ASK YOURSELF
-How much should be included in this shot?
-Where should the camera be positioned to view this particular part of the action?

A shot should be held no longer than required to make its point.

Approach each sequence with a fresh attitude and strive to treat the action in an individual matter.

A definite change in camera angles will assure a smoother flow of images.


SIX BASIC SHOTS


1) Extreme Long Shot – Taken at a great distance. Almost always an exterior shot and shows much of the locale. Establishing shots usually
2) Long Shot – The distance between the audience and the stage in the live theater
Full Shot – Barely including the whole body
4) Medium Shot – Knees to waste up. Useful for exposition scenes, carrying movement and for dialogue
5) Close-Up – Concentrates on a relatively small object. HUMAN FACE
6) Extreme Close-Up – Might just show eyes or mouth

CLOSEUPS
-Are among the most powerful storytelling devices available to the filmmaker
-Allows removal of tedious or repetitious action
-Can be used to provide a time lapse
-Bring that dramatic punch

FRAMES
-Area near the top of the frame can suggest ideas dealing with power, authority and aspiration
-Left and right edges of the frame can suggest insignificance

DOMINANT CONTRAST – Area that immediately attracts our attention because of a conspicuous and compelling contrast

SUBSIDARY CONTRAST – Structured image so that specific images are followed in sequence. Whatever character or object that is most dramatically important will assume dominance.

The HUMAN EYE scans pictures from left to right

HORIZONTAL LINES – Move from left to right
VERTICAL LINES – Move from top to bottom
DIAGONAL OR OBLIQUE LINES tend to sweep upward
TERRITORIAL SPACE – movie images must tell a story in time. A story that involves human beings and their problems.
THREE VISUAL PLACES – MIDGROUND, FOREGROUND, BACKGROUND

SPACE is one of the principal mediums of communication in film

Dominant characters are almost always given more space to occupy than others are.

You can define, adjust and redefine human relationships by exploiting spatial conventions

ACTOR CAN BE PHOTOGRAPHED IN FIVE BASIC POSITIONS
1) Full Front – Facing the camera
2) Quarter turn
3) PROFILE – looking off frame, left to right
4) Three quarter turn
5) Back to Camera

FULL FRONT – Most intimate, vulnerabilities exposed
-Audience agrees to become their chosen confidante.

QUARTER TURN – Involves a high degree of intimacy but with less emotional involvements

PROFILE – More remote.
-Character lost in their own thoughts.

THREE QUARTER TURN – More anonymous. Rejecting audiences

BACK TO CAMERA – Characters alienation from the world. Sense of concealment, mystery.

TIGHTLY FRAMED SHOTS – Confined

LOOSLY FRAMED SHOTS – Freedom

PROXEMIC PATTERNS – Climax, noise level and the degree of light all tend to alter the space between individuals

1) INTIMATE – Eighteen inches away. Distance of LOVE, COMFORT, TENDERNESS between individuals

TRACKING SHOT
-Used to follow a subject or explore space
-A dolly moves towards a subjects face can be used to emphasize a character’s moment of realization. A dolly always tends to isolate the subject as well
TRIPOD SHOTS
-Usually is used only in stable and relatively predictable shooting situations
-Makes very controlled transitions from subject to subject possible
-Makes very controlled image transitions possible
-Makes stable close-ups possible at the telephoto end of the zoom lens
-Conveys the cool, assured view

HANDHELD SHOTS
-Can react to events, much as we do in life
-Implies a spontaneous event driven quest
-Conveys a subjective, even vulnerable point of view

How to turn your boring movie into a Hitchcock thriller...

STEP 1: It's the Mind of the Audience

Change everything in your screenplay so that it is done for the audience. Nothing is more important than how each scene is going to affect the viewer. Make sure the content engages them and reels them in. Use the characters to tease the viewer and pull them along desperately wanting more.

Hitchcock knew why people are drawn to a darkened theater to absorb themselves for hours with images on a screen. They do it to have fun. In the same way people go to a roller coaster to get thrown around at high speeds, theater audiences know they are safe. As a film director you can throw things at them, hurl them off a cliff, or pull them into a dangerous love story, and they know that nothing will happen to them. They're confident that they'll be able to walk out the exit when its done and resume their normal lives. And, the more fun they have, the quicker they will come back begging for more. (Gottlieb)

STEP 2: Frame for Emotion

Emotion (in the form of fear, laughter, surprise, sadness, anger, boredom, etc.) is the ultimate goal of each scene. The first consideration of where to place the camera should involve knowing what emotion you want the audience to experience at that particular time. Emotion comes directly from the actor's eyes. You can control the intensity of that emotion by placing the camera close or far away from those eyes. A close-up will fill the screen with emotion, and pulling away to a wide angle shot will dissipate that emotion. A sudden cut from wide to close-up will give the audience a sudden surprise. Sometimes a strange angle above an actor will heighten the dramatic meaning. (Truffaut)

Hitchcock used this theory of proximity to plan out each scene. These varations are a way of controlling when the audience feels intensity, or relaxation. Hitchcock compared this to a composer writing a music score - except instead of playing instruments, he's playing the audience!

STEP 3: Camera is Not a Camera

The camera should take on human qualities and roam around playfully looking for something suspicious in a room. This allows the audience to feel like they are involved in uncovering the story. Scenes can often begin by panning a room showing close-ups of objects that explain plot elements.

This goes back to Hitchcock's beginnings in silent film. Without sound, filmmakers had to create ways to tell the story visually in a succession of images and ideas. Hitchcock said this trend changed drastically when sound finally came to film in the 1930's. Suddenly everything went toward dialogue oriented material based on scripts from the stage. Movies began to rely on actors talking, and visual storytelling was almost forgotten. (Truffaut) Always use the camera as more than just a camera.

STEP 4: Dialogue Means Nothing

One of your characters must be pre-occupied with something during a dialogue scene. Their eyes can then be distracted while the other person doesn't notice. This is a good way to pull the audience into a character's secretive world.

“People don’t always express their inner thoughts to one another," said Hitchcock, "a conversation may be quite trivial, but often the eyes will reveal what a person thinks or needs.” The focus of the scene should never be on what the characters are actually saying. Have something else going on. Resort to dialogue only when it’s impossible to do otherwise.

"In other words we don’t have pages to fill, or pages from a typewriter to fill, we have a rectangular screen in a movie house,” said Hitchcock. (Schickel)

STEP 5: Point of View Editing

Jimmy Stewart looks at dog and then we see him smiling. Jimmy Stewart looks at a woman undressing and then we see him smiling. Those two smiles have completely different meanings, even if they are the exact same smile.

Putting an idea into the mind of the character without explaining it in dialogue is done by using a point-of-view shot sequence. This is subjective cinema. You take the eyes of the characters and add something for them to look at.

- Start with a close-up of the actor
- Cut to a shot of what they're seeing
- Cut back to the actor to see his reaction
- Repeat as desired

You can edit back and forth between the character and the subject as many times as you want to build tension. The audience won't get bored. This is the most powerful form of cinema, even more important than acting. To take it even further have the actor walk toward the subject. Switch to a tracking shot to show his changing perspective as he walks. The audience will believe they are sharing something personal with the character. This is what Hitchcock calls "pure cinema." (Truffaut)

Note: If another person looks at the character in point-of-view they must look directly at the camera.

STEP 6: Montage Gives You Control

Divide action into a series of close-ups shown in succession. Don't avoid this basic technique. This is not the same as throwing together random shots into a fight sequence to create confusion. Instead, carefully chose a close-up of a hand, an arm, a face, a gun falling to the floor - tie them all together to tell a story. In this way you can portray an event by showing various pieces of it and having control over the timing. You can also hide parts of the event so that the mind of the audience is engaged. (Truffaut)

Hitchcock said this was "transferring the menace from the screen into the mind of the audience." (Schickel) The famous shower scene in Psycho uses montage to hide the violence. You never see the knife hitting Janet Leigh. The impression of violence is done with quick editing, and the killing takes place inside the viewer's head rather than the screen. Also important is knowing when not to cut. (Truffaut)

Basic rule: anytime something important happens, show it in a close-up. Make sure the audience can see it.

STEP 7: Keep the Story Simple!

If your story is confusing or requires a lot of memorization, you're never going to get suspense out of it. The key to creating that raw Hitchcock energy is by using simplistic, linear stories that the audience can easily follow. Everything in your screenplay must be streamlined to offer maximum dramatic impact. Remove all extraneous material and keep it crisp. Each scene should include only those essential ingredients that make things gripping for the audience. As Hitchcock says, “what is drama, after all, but life with the dull bits cut out…” (Truffaut)

An abstract story will bore the audience. This is why Hitchcock tended to use crime stories with spies, assassinations, and people running from the police. These sort of plots make it easy to play on fear, but are not mandatory for all movies.

STEP 8: Characters Must Break Cliché

Make all of your characters the exact opposite of what the audience expects in a movie. Turn dumb blondes into smart blondes, give the Cuban guy a French accent, and the criminals must be rich and successful. They should have unexpected personalities, making decisions on a whim rather than what previous buildup would suggest. These sort of ironic characters make them more realistic to the audience, and much more ripe for something to happen to them.

Hitchcock criminals tend to be wealthy upper class citizens whom you’d never suspect, the policeman and politicians are usually the bumbling fools, the innocent are accused, and the villains get away with everything because nobody suspects them. They surprise you at every step of the plot.

STEP 9: Use Humor to Add Tension

Humor is essential to Hitchcock storytelling. Pretend you are playing a practical joke on the main character of your movie. Give him the most ironic situations to deal with. It's the unexpected gag, the coincidence, the worst possible thing that can go wrong - all can be used to build tension.

In Marnie, Tippi Hedren is stealing money from an office safe and is just about to leave when she notices the maid happens to be cleaning in the next room. The maid is completely innocent and unaware. Hedren will get caught if the maid sees her, but the audience is already hoping that she gets away with it. The more happily the maid mops the floor and the closer she gets to seeing Hedren, the higher the tension.

You'll also find that Hitchcock tended to use comical old women to add a flavor of innocent humor in his films. They will usually be opinionated, chatty, and have a highly optimistic view about crime. If someone were committing a crime they might even help with it!

[MORE about use of humor]

STEP 10: Two Things Happening at Once

Build tension into a scene by using contrasting situations. Use two unrelated things happening at once. The audience should be focused on the momentum of one, and be interrupted by the other. Usually the second item should be a humorous distraction that means nothing (this can often be dialogue.) It was put there by you only to get in the way.

When unexpected guests arrive at the hotel room in the Man Who Knew Too Much (1956), Jimmy Stewart and Doris Day are in the midst of a tense phone-call. The arrival of the guests laughing and joking serve a dramatic counterpoint to the real momentum of the scene. In Spellbound (1945) Ingrid Bergman sees a note which has been slipped under her door. Just when she grabs for it, her colleagues walk in and speak with her about the disapearance of Gregory Peck, completely unaware they are standing on top of the note from him! The end result is - the audience pays more attention to what's happening.

STEP 11: Suspense is Information

"Information" is essential to Hitchcock suspense; showing the audience what the characters don’t see. If something is about to harm the characters, show it at beginning of the scene and let the scene play out as normal. Constant reminders of this looming danger will build suspense. But remember - the suspense is not in the mind of the character. They must be completely unaware of it. (Schickel, Truffaut)

In Family Plot (1976) Hitchcock shows the audience that brake fluid is leaking out of a car well before the characters find out about it. In Psycho (1960) we know about the crazy mother before the detective (Martin Balsam) does, making the scene in which Balsam enters the house one of the most suspenseful scenes in Hitchcock's career.

“The essential fact is to get real suspense you must let the audience have information." --Alfred Hitchcock

STEP 12: Surprise and Twist

Once you've built your audience into gripping suspense it must never end the way they expect. The bomb must never go off! Lead them in one direction and then pull the rug out from under them in a surprise twist.

In the climax scene of Saboteur (1942) Norman Lloyd is cornered on the top of the Statue of Liberty as Robert Cummings holds him at gunpoint. Just when you think it's over, Cummings begins to speak, startling Lloyd to fall backwards over the edge!

STEP 13: Warning: May Cause MacGuffin

The MacGuffin is the side effect of creating pure suspense. When scenes are built around dramatic tension, it doesn’t really matter what the story is about. If you've done your job and followed all the previous steps, the audience is still glued no matter what. You can use random plot devices known as the MacGuffin.

The MacGuffin is nothing. The only reason for the MacGuffin is to serve a pivotal reason for the suspense to occur. (Schickel) It could be something as vague as the "government secrets perhaps" in North by Northwest, or the long detailed weapons plans of Mr. Memory in the 39 Steps. Or, it could be something simple like the dog blocking the stairway in Strangers on a Train. Nobody cares about the dog. It's only there for one reason - suspense. It could have just as easily been a person, an alarm, a talking parrot, or a macguffin!



Continue to Part 2: How Hitchcock used humor...



This list is by no means comprehensive. We invite your comments and additions. Our goal is to be an Internet source easily found to help those in need of quick introduction. You can also find more by reading the books listed below. They include much more detail on these theories and provide a lot more examples. These books are essential reading for any filmmaker or Hitchcock fan.

Written by Jeff Bays, June 2004 Updated: July 2004, January 2006, December 2007. Jeff Bays is a graduate of the Webster University School of Communications, and is an award-winning radio producer and independent filmmaker.

Contact: info@borgus.com



Book Sources:

Truffaut, Francois. "Hitchcock" Revised Edition. New York. 1985.
Gottlieb, Sydney. "Hitchcock on Hitchcock: Selected Writings and Interviews" Los Angeles. 1997.
Spoto, Donald. "The Art of Alfred Hitchcock: Fifty Years of his Motion Pictures" New York. 1992.

Video Source:
AMERICAN CINEMATHEQUE DOCUMENTARY "ALFRED HITCHOCK: MASTER OF SUSPENSE" City Center of Music and Drama by Richard Schickel, Fox Lorber Associates, Inc. 1973

Screen shots:
Family Plot, Torn Curtain, Rebecca, Psycho, Rear Window, Man Who Knew Too Much

All images are copyright each respective studio, and are most likely copyrighted under the Hitchcock Foundation.